So, to design an historical tanks, we must forgive the max speed stat and go on: the Tiger I had a 700 hp engine-> 13/14 point of in game engine. To be honest, this calculation works only for gasoline engine: each point represent 50/55 hp of engine.Ĭlick to expand.I partially agree with you: after some days of calculations I saw that, actually, the "max speed" stat is an abstract (a lot of abstract) concept that represents a mix of real max speed, operational range, TACTICAL RANGE, reliability (agreed upon "after how much kilometers the engine, or the gear, or the tracks and so on go down"), that is very difficult to transform in an unambigous formula. For this reason I give 13 to Tiger I and 14 to the Panther, even if they have the same engine. P.S.: 1 point of different engine takes into account the decimals. I'm keeping on to find a more accurate and general formula. The agree on engine is very good, but unfortunately with diesel engine don't work (I tried to design Soviet tanks, but with diesel engines you are too limited). With engine 13, you have 8,2 km/h: 8,2*24=197 km (error about 1%)įor Panther, we have 250 km with a 700 hp engine (the same of the Tiger I).Ģ50 km/24 h= 10,4 km/h. With engine 1, you have 6,0 km/h: 6*24=144 km (error about 3%)įor Tiger I, we have 195 km with a 700 hp engine.ġ95 km/24 h= 8,1 km/h. Is the same that you did: Autonomy/Range divided by 24 hr, so you have the mean km/h that a tank can do (It's a simply concept, but correct) įor Panzer I, we have 140 km with a 60 hp engine.ġ40 km/24 h= 5,83 km/h. Click to expand.To be honest, this calculation works only for gasoline engine: each point represent 50/55 hp of engine.
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